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    <title>The art of grinding...</title>
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    <description>Dry or Wet?</description>
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      <description>Thread gage acceptance</description>
      <content:encoded>&lt;h3&gt;&#xD;
  
                  
  Thread Gage Basics – Go / No Go Acceptance

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   Name="Table Grid 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 7"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Grid 8"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 7"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table List 8"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table 3D effects 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table 3D effects 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table 3D effects 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Contemporary"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Elegant"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Professional"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Subtle 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Subtle 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Web 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Web 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Web 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Balloon Text"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="39" Name="Table Grid"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" UnhideWhenUsed="true"
   Name="Table Theme"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" Name="Placeholder Text"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="1" QFormat="true" Name="No Spacing"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" SemiHidden="true" Name="Revision"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="34" QFormat="true"
   Name="List Paragraph"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="29" QFormat="true" Name="Quote"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="30" QFormat="true"
   Name="Intense Quote"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="60" Name="Light Shading Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="61" Name="Light List Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="62" Name="Light Grid Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="63" Name="Medium Shading 1 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="64" Name="Medium Shading 2 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="65" Name="Medium List 1 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="66" Name="Medium List 2 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="67" Name="Medium Grid 1 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="68" Name="Medium Grid 2 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="69" Name="Medium Grid 3 Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="70" Name="Dark List Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="71" Name="Colorful Shading Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="72" Name="Colorful List Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="73" Name="Colorful Grid Accent 6"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="19" QFormat="true"
   Name="Subtle Emphasis"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="21" QFormat="true"
   Name="Intense Emphasis"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="31" QFormat="true"
   Name="Subtle Reference"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="32" QFormat="true"
   Name="Intense Reference"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="33" QFormat="true" Name="Book Title"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="37" SemiHidden="true"
   UnhideWhenUsed="true" Name="Bibliography"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="39" SemiHidden="true"
   UnhideWhenUsed="true" QFormat="true" Name="TOC Heading"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="41" Name="Plain Table 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="42" Name="Plain Table 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="43" Name="Plain Table 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="44" Name="Plain Table 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="45" Name="Plain Table 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="40" Name="Grid Table Light"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="46" Name="Grid Table 1 Light"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="51" Name="Grid Table 6 Colorful"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="52" Name="Grid Table 7 Colorful"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 1"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 2"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 3"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="51"
   Name="Grid Table 6 Colorful Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="52"
   Name="Grid Table 7 Colorful Accent 4"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="46"
   Name="Grid Table 1 Light Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="47" Name="Grid Table 2 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="48" Name="Grid Table 3 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="49" Name="Grid Table 4 Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="50" Name="Grid Table 5 Dark Accent 5"&gt;&lt;/w:LsdException&gt;
  &lt;w:LsdException Locked="false" Priority="51"
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  &lt;p&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    The basic concept of a thread plug is to provide a quick
inspection for machinists and quality inspectors to verify that the threads are
within the accepted tolerance so that it interacts with the mating part
correctly. This verification would be preformed by threading the Go thread gage
to the full depth of the feature without restriction; followed by the
non-acceptance of the No-Go plug gage.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    What may be a surprise to many is that there are cases when
a threaded hole accepts the No-Go thread gage but not the Go gage. To fully
understand how this is possible you must understand the difference between a Go
and No-Go thread gage and how each of them interacts with the threaded feature.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    Let’s start with the Go member of any thread gage. This side
of the plug gage is tasked with measuring the minimum major diameter, the
minimum pitch diameter and the flanks and leads of the thread form.  Like the No-Go side, the Go never checks the
minor diameter of the thread feature. This check is preformed by another means
such as a pin gage or dial bore gage. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    The No-Go side of the thread gage preforms a check on the
only the Pitch Diameter, verifying that it does not exceed the maximum
condition. In this case the major diameter is not being checked. For this
reason, if measured, the user will find that the OD of a No-Go thread gage is
smaller than the OD of a Go thread gage. The reason behind this is because the
No-Go plug is not tasked with checking the deepest points of the thread. This
is verified by the Go gage only.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    If the hole accepts the No-Go gage but not the Go gage, this
is generally because the tips of the cutting tool have been worn or chipped
causing the depth to be too shallow. In this case, the machinist will usually
assume the thread feature needs to be opened more and make an adjustment to cut
the thread larger. However, if the tip of the thread cutting tool has worn,
compensating the cutter will lead to overcutting the thread pitch diameter. And
since the No-Go thread gage only verifies the thread pitch diameter, it is
possible to have a condition where the part accepts the No-Go but not the Go.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
     For this reason, it
is very important to check the hole with the No-Go gage and the Go gage every
time an adjustment is made to cutter compensation. It should never be assumed
that compensation be continually made until the Go thread gage is accepted; as
this side of the gage is checking more features of the thread than the No-Go
thread gage.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    With the same principles as thread plugs, thread ring gages
also work in the same fashion. The only difference here is that a Go thread
ring is measuring the maximum minor diameter instead of the minimum major
diameter. The major diameter is not measured with either the Go or No-Go ring.
That is measured with a separate gage such as an OD micrometer.  Like the No-Go thread plug, the No-Go thread
ring is only verifying that the pitch diameter is within allowable limits. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    Again, the scenario of the part accepting the No-Go but not
the Go gage is also possible with thread ring gages just as in the case of the
thread plugs. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    It is important to mention that thread gage fits are called
out in two ways. For the Go side the fit is defined as “free and easy”.
Although this can be interpreted differently depending on the user, the rule of
thumb is that the gage should go in or over without obstruction. In the case if
a thread ring this means that the gage should spin on without force. If your
gage takes a measure of force to check the feature, this will cause the gage to
wear out prematurely. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    In the case of the No-Go thread gage, the most common
misconception is that it should not enter or travel over the thread feature at
all. In other words, it should “Not Go” at all. This is one of the largest areas
of debate between machinists and quality inspectors.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    According to the national thread standards, the no go can be
allowed up to but not exceeding three full threads for standard gages or two
full threads for metric thread gages prior to feeling a definite drag. In
theory, you could travel the length of the thread with a metric No-Go thread
gage providing you feel a drag after the second full turn. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    There are exceptions to the rules for No-Go thread gages
such as part materials. If the part being manufactured is of ductile material,
or softer than the gage being used, there may not be any allowance for the gage
to engage at all.  This is also the case
with short thread spans. If your thread length is only three or four threads
long, you would not want to use the two turns or three turn allowance. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    In the end, the thread standards allow the user to have a
certain number of turns as a maximum condition for No-Go gage unless the
product dictates you should reduce that because of the thread length or
material.
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    Due to the nature of threads and the amount of geometry
involved in creating them correctly, it can be beneficial to manufacturing
companies to offer thread specific training to both machinists and quality
personnel. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    
    All your employees having the same understanding of what
makes a proper thread can save your company the head aches and costs associated
with bad parts. 
  
                  &#xD;
  &lt;/p&gt;&#xD;
  &lt;!--EndFragment--&gt;  &lt;p&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/Thread Basics - Ring Gage 002-628x447.JPG" alt="" title=""/&gt;&#xD;
  &lt;span&gt;&#xD;
  &lt;/span&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/Threading_r6Y3mnCGQrCxUYuvOOb2-444x252.PNG" length="124053" type="image/png" />
      <pubDate>Wed, 06 Dec 2017 02:01:58 GMT</pubDate>
      <author>pgronback@gsgage.com (Philip  Gronback)</author>
      <guid>https://www.gsgage.com/read-this-thread23a6f69b</guid>
      <g-custom:tags type="string">threads,go/no-go,acceptance,plugs,rings</g-custom:tags>
      <media:content medium="image" url="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/Threading_r6Y3mnCGQrCxUYuvOOb2-444x252.PNG">
        <media:description>thumbnail</media:description>
      </media:content>
    </item>
    <item>
      <title>Protecting Intellectual Property</title>
      <link>https://www.gsgage.com/protecting-intellectual-propertyb03c8bdf</link>
      <description>Patent Process</description>
      <content:encoded>&lt;h3&gt;&#xD;
  
                  
  Patent Process 101 - In Plain English

                &#xD;
&lt;/h3&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/Patent.JPG" alt="" title=""/&gt;&#xD;
  &lt;span&gt;&#xD;
  &lt;/span&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    Protecting intellectual property is an important step for any company to take. That being said, it is also a long and expensive process. After acquiring a good patent attorney the first step will be to file for a "patent pending" status. This protects your rights for a period of one year while applying for a full patent.  During this time your attorney will be performing a patent search to ensure your idea is not encroaching on any existing patents. In addition to this, the "Abstract" which is basically the description of your idea and it's inner workings will be scrutinized, re-worded and placed into the proper language for the full patent submission.  This language needs to be very specific and highlight the uniqueness of your idea. The better that description is, the more protected you will be and the better the chance your application will be accepted. Speaking of acceptance, it is very common for the US Patent Office to respond back to you with several additional requirements after your initial submission. Take careful note of the "respond by" dates and do so in accordance with them or you'll be starting all over from scratch.
  
                    &#xD;
    &lt;br/&gt;&#xD;
    
                    
  My suggestions for patenting your idea or product would be to follow these guidelines; (1) Decide if this is truly an idea that you can benefit from financially and one that makes sense to patent?  (That can be by selling the rights, actually producing and reselling it yourself or even selling partial rights to part of it) Obtaining a full patent is an expensive venture and in most cases in excess of 20k. The best thing you can do is to use the 1 year waiting period to prove out your idea/invention and test the waters of profitability. The initial patent application will cost you around $2500. This will gain you the "Patent Pending" status which offers you protection. If you decide during that time that you don't think your invention will produce as much fruit as you initially thought, you don't need to submit the final application which will save you tens of thousands. At that point your patent pending will just silently go to the patent graveyard; (2) Find an exceptional lawyer... and  I'm not talking about guy that closed your mortgage for you. Do your research and ask around. An experienced patent lawyer can make the difference between acceptance and denial, long process or short. (3) Lastly, celebrate! If you receive that confirmation after the long and exhausting process of obtaining a US Patent, you deserve it. And after you bath in the satisfaction of this accomplishment, get to work on the next one! Innovation is fueled by new ideas and there's always a way to make a better mousetrap.
  
                    &#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
      <enclosure url="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/Patent-536x744.PNG" length="29821" type="image/png" />
      <pubDate>Fri, 03 Nov 2017 15:54:19 GMT</pubDate>
      <author>pgronback@gsgage.com (Philip  Gronback)</author>
      <guid>https://www.gsgage.com/protecting-intellectual-propertyb03c8bdf</guid>
      <g-custom:tags type="string">Patent,Patents,Inventions</g-custom:tags>
      <media:content medium="image" url="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/Patent-536x744.PNG">
        <media:description>thumbnail</media:description>
      </media:content>
    </item>
    <item>
      <title>The art of grinding</title>
      <link>https://www.gsgage.com/the-art-of-grinding214403b5</link>
      <description />
      <content:encoded>&lt;h3&gt;&#xD;
  
                  
  Wet or Dry, this is the question...

                &#xD;
&lt;/h3&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/grind_b0u7BVcdS3qF361Ptu8U-1536x2048.jpg" alt="" title=""/&gt;&#xD;
  &lt;span&gt;&#xD;
  &lt;/span&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    Anyone that has had experience grinding knows that not every grind job benefits from the use of coolant. From one side you would think that adding the cooling and lubricity of coolant will lead to less wheel breakdown, however, this is not always the case. Coolant in fact can lead to faster build up on your wheel, allowing the particles to fill the voids in your cutting surface faster. Once you loose the porosity in your grinding wheel, it causes the wheel to get pushed away from the material you are grinding rather than removing material. Of course many factors play a role in the speed at which that happens; from wheel grit and RPM to the length of cut and the composite of the wheel.
                  &#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Fri, 24 Feb 2017 01:22:19 GMT</pubDate>
      <author>pgronback@gsgage.com (Philip  Gronback)</author>
      <guid>https://www.gsgage.com/the-art-of-grinding214403b5</guid>
      <g-custom:tags type="string" />
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    </item>
    <item>
      <title>Manufacturing's Largest Challenge</title>
      <link>https://www.gsgage.com/my-first-blog-post55f700c8</link>
      <description />
      <content:encoded>&lt;h3&gt;&#xD;
  
                  
  It’s official, manufacturing has reached crisis mode...

                &#xD;
&lt;/h3&gt;&#xD;
&lt;div&gt;&#xD;
  &lt;img src="https://irp-cdn.multiscreensite.com/fdddc8ec/dms3rep/multi/runout%20gage-1050x724.jpg" alt="" title=""/&gt;&#xD;
  &lt;span&gt;&#xD;
  &lt;/span&gt;&#xD;
&lt;/div&gt;&#xD;
&lt;div data-rss-type="text"&gt;&#xD;
  &lt;p&gt;&#xD;
    
                    As the economy begins to show signs of improvement, manufacturing seems to be on it's way to better days in America. Although the Oil &amp;amp; Gas Industry is still lagging far behind, other industries such as Automotive, Aerospace and Medical are showing great signs of stabilization and growth. 
  
                    &#xD;
    &lt;br/&gt;&#xD;
    
                    
  This however leaves manufacturing in a precarious situation.  For a decade or more, the United States put the importance of manufacturing education on the back burner. States closed technical schools, large corporations started to suspend their in-house apprenticeship programs and little by little the skilled manufacturing labor force dwindled.
  
                    &#xD;
    &lt;br/&gt;&#xD;
    
                    
  In contrast to this, college education for academic positions such as engineering thrived as the government pumped student loan guarantees to an all time high.  The results, thousands upon thousands of of new engineers flooding the market to support manufacturing jobs that were no longer there. 
  
                    &#xD;
    &lt;br/&gt;&#xD;
    
                    
  The problem however goes much deeper than this. With the average manufacturing employee in their 50's and 60's, there are fewer and fewer people to train the incoming machinists and engineers. Subsequently, what we now face is not enough young people to man the machines and a whole lot of new engineers that have the skills to design anything; they just have no idea what to design or how to go about conceptualizing it.
  
                    &#xD;
    &lt;br/&gt;&#xD;
    
                    
  Specialty areas of manufacturing such as Tool, Die and Gage are hanging on by a thread. Finding people skilled in these areas can take several months and when you do find them, they are only a few years away from retirement. 
  
                    &#xD;
    &lt;br/&gt;&#xD;
    
                    
  The need to train is now. Time is of the essence. Moving forward, the only manufacturing companies that will survive are the ones that aggressively pursue in house training and apprenticeship programs before the skilled workforce they currently have is gone.     
  
                    &#xD;
    &lt;br/&gt;&#xD;
    &lt;br/&gt;&#xD;
  &lt;/p&gt;&#xD;
&lt;/div&gt;</content:encoded>
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      <pubDate>Mon, 13 Feb 2017 03:40:55 GMT</pubDate>
      <author>pgronback@gsgage.com (Philip  Gronback)</author>
      <guid>https://www.gsgage.com/my-first-blog-post55f700c8</guid>
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